stardew valley expanded wiki

2023-04-11 08:34 阅读 1 次

Adjusted several vanilla character schedules to fix the clipping issues in the newly designed interiors. Temporarily disabled dynamic NPC crop growth in Pelican Town to fix the above bug. Added schedules and dialogues to many adventurer NPCs. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. Marlon has received a new event, taking place at the railroad when raining. He now plays Junimo Kart instead of JotPK in the arcade. Fixed an issue where Cassandra clipped into Drake in the adventurer guild. Fixed an issue where players couldnt fish on IF2R. Takes place in the forest, sunny weather, not the winter season. This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance. Improved animations and pacing in many events. 09-16-2020: Fixed a bug where Axel's shops didn't properly patch. Only reflects on new weapons obtained. Removed the random probability trigger on Marlon's event. It can be found on the descriptions page. Fixed a bush by Clint's house that prevented Leah from moving. Disabled Haley's and Penny's mature events. Changed 'Backwoods_Joja', 'Forest_Joja', 'Mountain_Joja', and 'Railroad_Joja' to map patches instead of full map replacements. Fixed a missing Lewis portrait in a Morris event. Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. Players must Install PyTK and TMX Loader. The special orders board was glitched in the year 2+ egg festival. There were little "green pixels" to the right of the petbowl. Fixed an issue where Victor's 10 heart event wasn't compatible with the new summit design. Players can use the Reset Terrain Features mod to reflect this change on already existing saves. Changed how SVE NPCs are loaded into festivals. Puppyfish and Butterfish can now only be caught at shearwater bridge. Overhauled Marlon's schedule. Fixed many miscellaneous map glitches in several maps. Note: Jas, Vincent, Krobus, the Dwarf, and the player's spouse will never make Delivery requests. Fixed an issue where Claire insinuated she was working inside Joja mart on Sundays when actually working at the cinema. IF2R and SVE now both have their seperate packs and will activate accordingly. (Framework Mod) Allows the addition of new weapons, fish, and objects. Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. Changed all references of Grampleton to match canon. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. Added snow onto debris (logs, stumps, twigs, rocks). 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). It seems that the mine elevator is still functional. Changed the food buffs for Frog Legs and Void Sushi. Added an NPC guide to the optional download. These events are not included in the guide. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. Rearranged warp categories. Removed "(What should I say?)" When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Fixed an issue where out of season forage would hang around the beginning of the new season. The SBV header image has also been edited to reflect this. Fixed an issue where only trash was fished up in SVE locations if More New Fish was installed. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Fixed an issue where Leah harvested her crops at the community garden during winter. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. The most recent update of Custom NPC Fixes is required for Susan to function correctly. Added hardwood fences to the static fences reskin. Fixed an issue where Alesia was both at the Galdoran Outpost and the Adventurer Guild on the 23rd. SVE's first NPC farmer! Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Fixed an issue where forage in the secret woods could spawn out of bounds. Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm. Made it easier to trigger Olivia's 6 heart event. (not her mature event). Made the Grandpa's Farm woods shortcut slightly more natural looking. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. This also caused Claire to disappear during her idle animation at cashier stand 3. Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Fixed an issue where players got stuck in the Oasis building when using the desert totem. - Some bushes in town were removed. Grammar and style checked Joja's ??? There's no effect if players have already completed them. 09-16-2020: Fixed a bug where players got stuck in the void during Olivia, Sophia, and Victor's part one 12 heart events if they had a level 2 or 3 farmhouse. Added two new characters: Morgan and ???. Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Added back Dynamic Tokens to IF2R. All rights reserved. 10-16-2020: Fixed an issue where fall leaves rendered during winter. Added SVE characters to Elliott's book read and Leah's art show events. Players are no longer placed in the crossroad when entering from the south. Added a new cooking recipe sold by Krobus. Fixed an issue where the Grampleton Orange Chicken dish had incorrect data. Log in to view your list of favourite games. Fixed some punctuation errors in a couple events. Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. Players on the Android platform couldn't move in the farm cave and greenhouse. Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. The table below states whether special orders are repeatable after having been successfully completed. Buffed rare fish spawns at shearwater bridge. If SVE is already being played, these trees will take around 30 days to grow. Changed the abandoned community garden event triggers, making it easier to see once conditions are met. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Several of Sophia's schedules have been slightly altered to reflect this change. Apples no longer loves "Golden Ocean Flower". Added a new event for Sandy. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Fixed Victor's dialogue during the Stardew Fair. Hence, if the player starts a special order with a maximum timeframe of 7 days on Wednesday, the time given for completion will only be 5 days. FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Added two new maps: Willy's Room and ???. Balances resource intake and makes the farmland more manageable. Adjusted Marlon's schedule accordingly. Fixed an issue where if players cheated and visited the Junimo Woods in a joja route playthrough, it'd cause glitches at Enchanted Grove. Added a shortcut to the character ?? Fixed a bug where leaving the Wizard's tower placed players far away from the door. The greenhouse on IF2R is no longer enterable until the player has repaired it. She now has a chance of visiting Ginger Island Resort once unlocked. Fixed a graphical glitch in deep cave (IF2R). Replaced several display images on the mod page. I've added temporary triggers to some of their events (days played and non-friendship requirements). Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. New world area. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. before updating. Fixed an issue where ??? Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. Added the Custom NPC Fixes framework to SVE (no longer a required download). Cash in the Omni geodes to finish the museum and skip the statue. Evelyn wants to surprise her husband with a gift. Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC. Adjusted, nerfed, and buffed all forage locations to be more balanced. Added Victor and Sophia to the intervention events. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. Fixed an issue where some players couldn't add SVE fish to their aquariums. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. Prismatic shards and iridium ore will no longer spawn. Fixed an issue where Susan had an outdated summit schedule talking about a gravestone. Graphics will no longer randomly disappear. Removed the event script in the optional download file (I no longer have the time to update this word document). Fixed an issue where the '?' Over 300 locational messages have been rewritten. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map. This fixes many aspects of SVE, and is better for the long run. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). Fixed an issue where players couldn't ride their horse back from Grampleton Fields. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. Fixed an issue where Shane's hen Charlie was referred to as a "he". Lewis has received a new event, taking place at the mountain during spring, sunny weather. Willy's corresponding event conditions has changed (level 8 fishing > level 5 fishing). If SVE isn't your thing then I recommend expanded access maps. Fixed an issue where the sports drink wasn't consumed as a beverage. Fixed a parsing bug in Clint's boulder removal event. Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters. 's to the lost woods after players have seen ??? Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Fixed the compatibility patch for the More New Fish mod. Contents Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. Slightly adjusted Sophia's collarbone due to feedback. Please drop them off at the museum counter! if players took the Joja route. Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. Rewarded money depends on the number of items/monsters involved, the player's skills, and sometimes a bit of randomness. Fixed an issue where farmhands couldn't see map patches, despite meeting the conditions. But the valley seems full of opportunity. Grandpa's Farm is also not available on mobile at this time. Re-draw of Andy, Olivia, Victor, Susan and original sprites and portraits for all other characters by Poltergeister. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. New special orders become available on Monday. Rewrote ??? All maps have proper display names as well! Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. -Walking on the IF2R farmhouse patio made a grassy noise and players could grow trees on their patio (perhaps a new feature coming soon? If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. Also fixes an issue where bushes were "stacked" on top of each other. Added many additions to the Joja Mart shop. Increased all tempered galaxy weapon defense stats by 5 and changed descriptions. Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement. I'm looking into making it compatible. Added winter grass map properties to all exterior locations. George thinks no one in town cares about him.

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