dark souls remastered equip load calculator

2023-04-11 08:34 阅读 1 次

Wanted to learn movements of enemies, get better and better, and then use my instincts to beat them.Then, after I FINALLY defeated the nameless king, I wanted to check out that shiny dragon slayer armor in the area piece by piece. Yes, leveling up Endurance and wearing both Havel's Ring and the Ring of Favor and Protection would do it, but I just put your equip load through a calculator and found that you would need a staggering 99 Endurance to "fast-roll," even with both rings. So that I can check how much I need for item combos w/o fat rolling? A light arbalest did the job for me. Weight class value (Equipped Weight/Equip Load) can be taken as a percentage. Has anyone found otherwise? Dark Souls Remastered Equip Load Setting up your equipment in the Remastered version is very straightforward: you must be midrolling, which requires greater than but not equal to 25% equip load, and you must stay below or equal to 29.1%. Thanks. It's not explained anywhere. There's still a few instances where your equip weight is exactly on the break point, but will still give the movement of the weight class above; this is probably due to some decimal rounding error in the code. "To even top that, I didn't go full tank with great shield or sth. Click on the weapon parameters to view attack power, spell buff, absorptions, resistances and requirements. Even when running towards an enemy from behind, the lower your WR is the closer you can get before being noticed. I was wondering if any of you tested if attack/swing speed is different at lower percentages or not. How to look hilarious and have good defense/poise with fast-roll:Prep Step: Make sure you at least get to Endurance Level 20+ (more if your weapons are heavy)Step 1: Get the ring of Favor and Protection by killing that guy in the cage in the belltower (Lautrec) Tip: When he rolls toward you, parry when he starts to stand up. Equip load is the maximum weight that can be equipped. Which is more logical and likely a typo in the original code. Even if get my maximum load higher, fat roll is fixed in 70%? Movement slows as the Equip Load percentage rises. you can have both regular roll or fat roll at 70.0% depending on the exact gear, likely due to rounding on the displayed number, maximum equip load is 175.5 as state of patch 1.0499vita + havel's ring+2 + ring of favor+2 gives you exacly amount. When 70% is reached, the player's roll will become shorter, slower, and with higher ending lag. Select bow and crossbow to view arrow attack and bolt attack. My first character is a thief and I've been mostly staying under 30% since i found out about the threshold but honestly after about 60 hours I'm wondering if it's even worth it. Dark Souls: Armor combos optimizer v2 Source data can be found here: darksouls-armor-stats-.csv, darksouls-armor-stats-10.csv. It would be convenient and interesting to type in what kind of damage or defense you want, and then be able to see if it's worth it, or even possible before level 713. I had a max load of 58 and was at 26.7. It only increases the distance of your roll. Maximum Equip Load is determined by the Vitality stat and determines how greatly the weight of the currently equipped weapon and armor affect movement and roll speed. Then you had ninja flip. It is a measure of the player's mobility with a given set of equipped weapons and armor. All of a sudden, in the middle of a fight, I start midrolling instead of fast rolling, and I haven't been able to use the same setup with fast roll even after leveling endurance once. Alright so I'm pretty new to this subreddit and everywhere I look it says: Equip weight equal to or less than 100% and above 50% of Equip Burden gives slow movement, and causes the player to 'fat roll'. The equipment load system has changed a bit since DS1. Because i had 60 equip load then i put the ring on and it went to 90. Run faster with less weight. = enabled | = disabled | = set partially enabled Show Armor List Armor Optimizer original By ispohr, edited with permission Equip weight equal to or less than 50% and above 25% of Equip Burden gives medium movement. Personally, I find the regular roll to be vastly superior, the fast roll will often roll you too far and you don't get the chance to counter them before they move again. Quest-ce que *****?? A complete discussion of the limitations of floating point math is beyond the scope of this article, but one critical fact is that some seemingly common numbers are impossible for the game to store exactly. At 0%, it takes around 2.5 seconds to regenerate 120 Stamina, while under 70%, it takes around 3 seconds. I'm at 29.7% for fast rolls. You can fast roll at up to 25% load Medium roll up to 50% Fat roll is closer to 100 Anything above 100 you can't roll at all, and can only walk not even slowly jog Endurance is what increases your load carrying capacity. So i have 70.2/230.4 equip load right now, and i have a mid roll, is it possible to fast roll with 70 equip load? Reset build privately or make it right for matchmaking in dark souls 2 scholar of humanity. This value is obtained by dividing your current Equipment Load (the total weight of your equipped armor, weapons, shields and rings) with your maximal Equipment Load (determined by your Vitality). Keep in mind, you should still level vitality almost as much as you would for a build using ~69% EL. hiiiiiii anybody to play dark souls 1 on ps3 with me?Olaaaa alguem para jogar dark souls 1 no ps3 comigo? PorkNasty. Is it faster below 30? The idea that you fat roll within 70-100 load is nonsense. So what if the equip load is 69.8%? So it can be fun to assassin it around from range, and the straight sword is so good at that level. Patch 1.05 increased the base equip burden by 6 points. The most weight you could have while fast rolling is 53.59 (99 Vitality, RoF+3, Havel's+3), So I did a bit of research today at High Wall of Lothric.I tested 29.6 %, 30.4 % and 52.6 % equip load.29.6% goes approximately 1.5 rolls further than 30.4% on 8 consecutive rolls.No big difference was seen between 30.4% and 52.6%.I would like to thank my w key for giving me a consistent rolling direction.Hope this info helps :). I had heard that the only other advantage you got at 29.9<0 was when you use flynn's ring, but after taking it on an off and studying the stats, there is no attack bonus. Have played through Bloodborne Sekiro and DS3 but understanding Equip Load in DS1.. FK I rather play all game with no armor. The items in your inventory which are not in use do not have any effect on your character, and there is no maximum weight for non-equipped items. You can fast roll on 30% and medium on 70%, depends on the actual exact weight that you can't see and need to be tested if you ever land exactly on that. That being said 13 I frames over less time makes it even easier to dodge because you have the same frames over less time. Don't forget about about the other boss soul ring, can't remember what its called but it ups vig, vit and end by 5. Equip weight limit gained per Endurance stat: 1 -> 0. is the wiki wrong or did fromsoft patch this? The game must be tracking hidden numbers in the hundredths of a percent, because at 70% I was medium rolling, but the page currently says that you fat roll at 70.0%. Espaol - Latinoamrica (Spanish - Latin America). Kill Havel inside. Check out how this page has evolved in the past. So, I'm doing an 8.3% equip load barbarian build with a Great Club, Hollow Soldier Waistcloth, Ring of Favor and Protection, and Havel's Ring. And finally died my Lightning soul mass. Before when your equip weight. Having <30% equipment load covers more distance in the same amount of time. Equipped consumable items, ammunition and spells will not contribute to equip weight. Thanks! It would make builds more varied and exciting if 70% had 10/7% bonus physical/magical defense. General Wikidot.com documentation and help section. The stupid game keeps rounding up the number giving you a false 70% I had to make a formula in a calculator to get the exact percentage in equip load. My question is how can i move as light as i move while with no armor with the eastern armor? You can get a further roll than a fast roll (<30%) by being at exactly 0%. Meme Rolls, also known as Air Rolls or Chain Rolls, are yet another way to avoid fall damage in Dark Souls and Dark Souls Remastered. It says that the FaP ring makes you take double damage and doesn't take into account Havel's or Fap ring when it comes to equip load. Not Working, Please Help. Curse. You start fat rolling at 70% and up weight and you roll quickly when you are under 30% weight then 70% and down to 30% is mid rolling. The iFrames are the same between fast/regular roll and that's all that matters. So, when should you go below 30% equipment load? If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan. You can test it for yourself, the difference is very evident :D. you roll the same distance from 0% to 70% the difference is the speed as which you roll. Equipment Load is stat in Dark Souls 2 Equipment Load Information Every character starts with 38.5 maximum equip burden regardless of stats, and is then added 1.5 units to the maximum for every vitality point up to 29. There is. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 13i frames for both 30% and above30% As well? I didn't really test anything, but I removed my armor so I could be at around 34 using Onikiri/Ubadachi and even tho it seems like it's small, but I think I attack a bit faster at 34 than at 60+. It show that ring of favor makes you take dobbel dmg. Valve Corporation. Jun 6, 2018 @ 3:43am Is there an endurance calculator? Note: Use this to save your build privately or make it public for others to see and use. I am at 70% with Lothric Set, 26 Vitality, Lothric Knight SHield, Talisman, Brigand Axe, Life Ring, Bloodbite Ring, Flame Stoneplate Ring, and Chloranthy Ring. i dont think the havel rings gives 50 percent more equip load. Considering Havel's armor is quite heavy, you might need to make some changes. Click here to toggle editing of individual sections of the page (if possible). The description for the calamity ring here is the same as tiny being's ring. Append content without editing the whole page source. Depending on your current Weight Ratio, your character's mobility changes as follows: *Please see the Stamina page for stamina regeneration information. But damn the mobility, it can be Handy against ganks. There's your confusion. Also, to counter the most obvious cheese, Quickstep at >70% weight would cost 5x FP. Being below 30% EL does NOT increase the number of invincibility frames you have while rolling, nor does it make you run faster. Equip Load applies to all types of worn items, such as weapons, armor and shields. Equip load is the maximum weight that can be equipped. In first Dark souls and Elden ring for example you can improve this stat just by leveling stamina, wich makes sense. It has to meet some requirements, but those are not really important rn. More importantly, I had a question about equipment load in Dark Souls 1 / Dark Souls Remastered. Weapons with a higher weight value tend to have more base damage, and heavier armor pieces tend to have more defense and Poise. I see that your still working on the thing, and well done so far. Equipped consumable items, ammunition and spells will not contribute to equip weight. Sir Render -I just figured out that Fall damage Is higher if you weigh morethough this seems to be reduced by Vitality or defense itself 27Vigour 7Vitality dies at the fall with Eygon when Burdened with neerly 70% weight27Vigour 50Vitality doesn't die at 70% from Eygon's fallBoth were tested unembered27Vigour 7Vitality Survives the fall when nakedJust thought i'd add that here and hope a mod sees this and adds it to the Information, like I was testing: exactly 30 and <30 seems the same, I didn't see the difference between 30 and under 30//, Can someone with a brain explain the thing about rof and havel's stacking? Can someone explain why my equipment weight doubled when equipped ex. You can comment on this tool at reddit My equip load changed in a way that makes no sense. Im trying to get to a point where I can where havels armor set and still have medium movement. All rights reserved. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I spend almost the entire game with far less powerful gear than I could carry! This is wrong as hell. it will feel the most natural, What is this baby oclock? wait so increasing vitality will make you go faster with heavy stuff on? Is this just 3 phases, so that there is no difference between say 31% and 70%, or there are 3 different linear dependances of the roll distance with different slopes (like it was in DS2 i believe)? %/50%/100% that you hit the next bracket. Mask of the Mother does NOT add up HP Boost to Stats. The mechanics Mist be based on the value before rounding to three figures - I just hit exactly 70.0% and it switched over to slower rolls etc as compared to a hair below which does not match this table. These changes occur when the player's total Equip Load reaches 70% and 120% of the Maximum Equip Load. That is all.The I frames are the same with both and the bloodring adds the same amount of I frames to both. Max equip load starts at 50 with 10 points in endurance and goes up by each point put in, so 1 end = 1 max equip load. For the record "Fat Rolling" is over 70.0 "Fast Rolling" is under 30.0 the normal is just "Rolling", the over 100.0 "rolling" is "Overburdened" and is to be avoided at all costs this has been the general consisus throughout as DS games. Equip Load in Dark Souls, also known as Equip Burden, is a game mechanic that controls the impact of the total weight carried onmovement speed, rolling and Staminaregeneration. Formula is:EL-(EL-70%)Or the simplified formula:EL x 0.7EL is the current equip load in numbers, Very helpful thank you providing the info :), none of the rings will actually make you have less weight since if you have 0 in the stat, you have a base equip load of 40, even the base ring of favor would increase your equip load by .5 assuming you have 0 in the stat which is impossible, Quick note you can be at 70.1-70.4% and it will be rounded down to 70% when displayed but because you're technically over the limit you'll be fat rolling. As in Remastered, the minimum valid value for PTDE is greater than but not equal to 25%; however, the maximum value is considerably smaller: 25.000088% (roughly). Although meme rolling is very stamina-intensive for longer distances, this can be mitigated by starting off with a plunge, then transitioning into meme rolls for the final descent. On the first floor of the castle proper, there's a unlit fireplace with an illusory wall behind it. If you want to wear medium armor and do fast rolls you will have to wear havels ring and have like 40 pts in endurance. This is all wrong. If you're not confident enough to parry, roll to the side and backstab him. Max equip load starts at 50 with 10 points in endurance and goes up by each point put in, so 1 end = 1 max equip load. What is going on?? Manage all your favorite fandoms in one place! Lol am I trippin here?? Either way with havel's set and no weapons/etc. That means you're going to be putting a ton of points into your End stat if you want to . Would anyone mind testing for max values? Both for dark souls 2 dark souls; improving ds2 multiplayer aspects of the fortnite. This value is always exactly half ofyour maximum equipment load. I am starting to think the difference between light and medium rolls seems so minute and really not worth the crazy sacrifices in utility and defense you need to make for it. Okay ,I might be stupid but my equip load percentage is literally 26% and im fatrolling.When its below 25% thats what i consider medium roll,Or is that different from DS3 ? Fat roll starts at 70.1%, Oh heck. Younger, dumber me. Help please. While Havel's Ring is not useless, it is not nearly as good as it seems, as it does not increase your base absorption the way increasing vitality does. Needs fix. Dark Souls Wiki is a FANDOM Games Community. While there is no universal rule (it depends on your build and play style) here's a guideline: get your vigor to 27 (22 w/ Prisoner's Chain) before you start leveling vitality until it's ~30. I guess it is one of those problems with rounding up and down, and picking the roll with this method. Has anybody noticed that 30 is still ultra roll? But it was hilarious on my side, to see them trying to catch me ^^ The host even gave up his armor to match my speed, LOL. Didn't even use any shield a single time. (Patch 1.06 / Havels Ring + Ring of Favor + Mask of Father = 262,71). I noticed because I suddenly start fat rolling without changing anything. Wikidot.com Terms of Service - what you can, what you should not etc. The biggest factor to consider when leveling vitality over vigor is at what vitality can you wear armor that gets you to 30 poise. Equip load definitely does affect Sprint speed. Patch 1.06 decreased the percentage of Mask of the Father from 15 to 5%. DARK SOULS: REMASTERED > General Discussions > Topic Details. A whole page, and not a single mention about WHICH STAT AFFECT THE EQUIP LOAD??? English; dark souls 2 soul level based on the online who share report him for a well crafted souls-like with. Dark Souls 3 Build Calculator Covenant Starting Class Reset build to system defaults. At 87 vitality. Ah, remember when there was a real difference between Light Rolls and Mid Rolls? Whats the difference in movement speed between light load and medium load? Didnt see anyone else with that info so now its out there. 30 poise is your goal. Go down carefully and run over to the tower. Hey just here to quickly say that I finished it, it works great (although it's rather messy, but oh well). By carefully planning your equipment to nudge your actual equip load up using items with weights like 1.2, while avoiding bringing it back down with weights like 1.3, you can achieve an equip load that may be displayed in-game as 25%, but is in reality ever so slightly higher due to the aforementioned precision errors. lol. Similar to the everyday decimal numbering system which cannot express the value of 1/3 finitely, certain numbers like, for example, 1.2 can only be approximated by the game as 1.2000000476837158203125. If you have a 31.3 equip load, your max equip burden amount to do a "medium regular roll" would need to be at the least 62.6. - chaos weapons do not scale with humanity - additional humanity is counted as a soul level up, skewing both souls for next level up and total soul cost - pyromancies not available in spell selection - ascended pyromancy flame not listed as a seperate weapon or an upgrade - catalysts do not show base magic adjust - havel's ring, ring of favour and protection, and mask of the father do not affect max equip load - tiny being's ring, ring of favour and protection, and mask of the mother do not affect max hp - ring of favour and protection is listed twice, once with normal effects and once with the effects of calamity ring - calamity ring is listed as having the effect of a tiny being's ring, and also doesn't alter max hp - bite rings do not affect their respective stats - left hand weapon damage is not displayed under stats - some weapons are missing from weapon list just thought i'd compile a few of the more major things people have seen in 1 comment, Why is there 30 in faith intelligence builds don't use faith. A percentage called Weight Ratio is also shown in the top right corner of many of your character screens.

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